The studio’s missed an open goal here, as Call of Duty has this year stepped away from a bombastic triple-A campaign, and shooter fans are clamouring for one. Sure, you can unlearn this behaviour, and play it like a run and gun shooter – but the truly great set pieces don’t seem to arrive as often as they did in Battlefield 1. The UI for detection is pretty basic, and the rewards offered for keeping quiet aren’t that enticing. It’s less adept at handling crawling around on your belt-buckle, or scuttling around behind a warehouse trying to find an entrance. Thing is, Battlefield is a shooting game and it handles being in a do or die gunfight fairly well. So you sneak and you skulk and you try not to think about the Luftwaffe planes parked on the runway that you could definitely nip into and take to the skies and have a cool dogfight, because the game does its level best to point you away from that. Unleash your inner Top Gun by taking to the skies You can stop the enemy raising the alarm by taking him out, taking the panel out on the antenna or if you’re smart from cutting the cables in the panel before you were even spotted - exactly the same mechanics as when you alert an outpost in Far Cry. Alert a group of enemies and one will charge of to a radio antenna to try and raise the alarm. In some parts it resembles the Far Cry series closely. Exploration and experimentation here can yield results, but most of the time the game pushes you towards a quiet approach, whether that’s using a melee weapon (boring) silenced rifle (rare, satisfying, bit samey) or even throwing knives (awkward to use, but very cool.) Characters are fleshed out when they could have been one dimensional.Įach chapter will drop you into an open world filled with vehicles, enemies, weapons and opportunities. There’s nuance here, and the war, which claimed tens of millions of lives, is handled with respect. The tone is fairly light, tales of derring-do and survival at all costs that feels a million miles from the heavy sentiment seen in Battlefield 1. The single-player section of the game, the returning War Stories, brings some interesting ideas to the game in a campaign that feels all too brief, and a little overly concerned with stealth at the expense of getting to rock ‘n roll with some of the game’s meatier weapons.Įach campaign tells a vignette from a side of the war that hasn’t often been covered before, putting you in the shoes of soldiers on the African front or a young member of the Norwegian resistance. Vehicles are plentiful in the online arena of Battlefield 5 But tab away from the game for a second, and you’re reminded of the numerous small irritations, problems that have stalked the Battlefield games ever since it first set foot in World War 2 with Battlefield 1942. I’m enjoying it, and writing this review has been punctuated by long breaks as I dip into the multiplayer to check something and then get dragged into a pitched battle, reviving my fellow teammates as we push towards an objective. There are few changes, but this is understandable when you consider that the series’ first real attempt at a complete reinvention - the much maligned Battlefield Hardline - was a disaster for the company, and since then Battlefield has played it safe.īattlefield 5, for all of its bluster, is unfortunately, no exception. While each release in the series might feature EA jumping up onto a stage to talk about how the game will be changed forever, it’s often the same game with minor tweaks to the gadgets and weaponry to fit the setting. The Battlefield series has always exemplified this to a degree, with the addition of one caveat: in each Battlefield game, War slightly changes. War, if numerous Fallout trailers have taught me correctly, never changes.
0 Comments
Leave a Reply. |